UNITY GAME DEVELOPER

GAME

Client-side engineer

Snake VR

A mobile VR game.

SCENE

Technical Highlight

ProblemAs the sole client engineer, I was responsible for character behavior, SDK management, and bug fixes.

SolutionI implemented the snake movement, built an SDK-management tool, and fixed bugs.

ResultI handled the client work from in-game character behavior through SDK tooling.

PROJECT

Platform
Mobile VR