Technical Highlight
ProblemEach quiz used a separate data structure and Scene, resulting in 60 Unity Scenes.
SolutionI designed a reusable quiz-data structure and generated screens dynamically from downloaded data.
ResultThe number of Unity Scenes was reduced from 60 to one, simplifying the app structure and quiz data.
Technical Highlight
ProblemDynamic content required reliable asynchronous handling and coordination of server communication specifications.
SolutionI applied UniRx and UniTask for event-driven and asynchronous processing, used an MVP structure, and coordinated APIs and data communication with the server engineer.
ResultThe client could deliver dynamic quiz content through a common structure.