UNITY GAME DEVELOPER

GAME

Unity client engineer

Taewoo Kim

A client engineer with about eight years of Unity experience and more than seven years in game development.

SCENE

Technical Highlight

ProblemAcross multiple projects, repetitive manual work and inefficient development workflows slowed product updates.

SolutionI proposed and implemented CI/CD automation, resource management, development and validation tools, and build-process optimization.

ResultThese foundations allowed teams to spend more time on product experience instead of repetitive work.

Technical Highlight

ProblemCoupled logic and accumulated technical debt made diagnosis and safe changes difficult.

SolutionI separated architectural responsibilities and improved memory leaks, asynchronous loading, and independently changeable structures.

ResultProblems could be isolated more narrowly and changes made with less unintended impact.

Technical Highlight

ProblemDynamic content and real-time features required concrete specifications across server, planning, and other disciplines.

SolutionI coordinated communication protocols and APIs and implemented client features across mobile, PC, web, and VR.

ResultI delivered features with cross-functional teams from early project stages through release and operation.

PROJECT

Platform
Mobile
Platform
PC
Platform
Web
Platform
VR